Her Majesty Ming Numara (
eclipse_of_time) wrote in
outofshadows2014-07-07 08:54 am
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Player Plot Overview: Docking In Saman Plotting Post!
On day 280, The Egime will be docking at the merchant port of Saman, in Plank, the canon world of Lost Odyssey. The town looks peaceful and idyllic at first glance, and welcomes the travelers with little shock. All sorts of vessels dock in Saman, and anyone with money or items or skills to trade is welcome. The steep high roofs and cobblestone are almost whimsical, and in the sunlight the strangely twisted trees that decorated the streets have a fanciful cast to them. Brightly colored market stalls line Main Street, the center of the small town's hustle and bustle, and chattering locals move from vendor to vendor. Children play in the streets, darting out from under strolling shoppers, laughing to add to the cacophony of buyers and sellers and animals.
The town itself seems to offer little beyond shopping opportunities, at least until one reaches the tavern and inn. The tavern offers live music, a wide variety of food and beverages, company, and gambling for the luck minded. The inn offers the usual rooms for rent, but also a small bath house. Six large wooden bathtubs are arranged in a room with little more than decorative screens for changing and a large fireplace. Bath oils, soaps, pumice, and lotions are provided.
It seems the perfect place to spend a few days, relaxing and shopping. But on close inspection signs of recent vandalism are apparent. Mud smeared on a white wall here, streaked and spotted with messy hand prints. Remains of broken glass there, under a window now covered with slick paper to replace the lost pane. The hands of the clock that watches over the town are missing. The conversation, if one listens, seems to center around rumors of dark little creatures coming out at night to wreak mischief on the townsfolk. The streets come alive with noise and clamor, they claim, though the streets themselves look empty. Unless, some whisper, you happen to have a view of a street lamp. Then the monsters were visible.
The other talk of the town is a strange, elaborately carved stone door, found a few miles down the shore in cliffs that were being excavated for further building. No one has been able to gain entry. Funny how it seems like the nighttime disturbances and the discovery of the door in the cliffs seem to coincide...
So What's Going On?
At night, shadow gremlins are stealing into town at night to cause teenage vandal style damage. This all started when a door was discovered in the cliffs a few miles down the shore. The door is easy to find, just a quick cart ride down the coast, and almost anyone will be glad to take characters down to see it. Set into the cliff face and carved of the same stone, the elaborate serpentine carvings are unlike anything else local. Four crystals are set into the frame of the door, two on each side, and a large inscription above the door reads "By blessing of the Four Brothers gain entry". Above each crystal is a much smaller inscription. 'He That Always Hungers', 'He That Runs Without Stopping', 'He That Stands Strong', and 'He That Sings".
What Can We Buy?
All kinds of basic farming and fishing town food! Meat, fruits, veggies, herbs, candy...plenty of recognizable Earth stuff, even the meat. Beef, chicken, pork, mutton, etc. If you can reasonably find it at a Farmer's Market, you can find it in Saman.
Also clothing of the Fantasy RPG variety, jewelry, alcohol, toiletries, the sort of things normally found in a bustling fantasy-based trading town. No magical items, but it's possible to find crystals and stones that have the power to hold small magic and spells within them.
What's In the Area?
Saman is on a coastal peninsula, so mostly ocean. There are cliffs along the entire coast, with farmland and sparse forest between the mainland and the town itself. The mainland is more than five miles away.
What NPCs Are There?
The Mayor, Innkeeper, Tavern Keeper, and Master Merchant, all who will explain the problem with the vandalism and the mystery of the door if spoken with. The people of Saman are normal humans, and overall friendly people who are happy to chat casually with visitors. But all seem to emphasize trying to sell something, no matter what they're asked about. All interaction can be handwaved.
FAQ
So can we get in that door somehow?
Yup! It will require teamwork, but it's very much doable. And worth it!
How?
Your characters get to figure it out! Just PM me with what they're trying and I'll let you know how it goes!
So once one group gets it open, is that it?
Nope! More than one group can complete the puzzle and get inside the door! There's no special prize or anything for being first, and the door closes itself as soon as a group goes inside. More than one group can participate!
How do we get groups? Can my character do it alone?
Your character can try to open the door alone, but will likely be very unsuccessful. As for groups, that's up to you! Feel free to comment on the post to set up small groups!
Can the gremlins be fought?
They can indeed! They're susceptible to magic and weapons, and not very tough. If attacked, they'll fight back by slinging mud and throwing stones and shrieking.
What do they look like, exactly?
Like gremlins from the movie of the same name, but entirely made of shadow.
What will the locals take as money?
If you can convince them it has value, they'll be willing to trade for it. Even a bit of work is worth something!
Which canon is this again?
This is Plank, the canon world of Lost Odyssey, Ming's world.
When is this happening, in the canon timeline?
A good century before the events of the game. That's why magical items aren't available, it's before the Magic Industrial Revolution.
How long does this plot run for?
3 IC days should be enough! Day 280 to Day 282!
Is this really the whole FAQ?
Yeah, I'm not very good at these. Ask all questions that I am sure you have here!
The town itself seems to offer little beyond shopping opportunities, at least until one reaches the tavern and inn. The tavern offers live music, a wide variety of food and beverages, company, and gambling for the luck minded. The inn offers the usual rooms for rent, but also a small bath house. Six large wooden bathtubs are arranged in a room with little more than decorative screens for changing and a large fireplace. Bath oils, soaps, pumice, and lotions are provided.
It seems the perfect place to spend a few days, relaxing and shopping. But on close inspection signs of recent vandalism are apparent. Mud smeared on a white wall here, streaked and spotted with messy hand prints. Remains of broken glass there, under a window now covered with slick paper to replace the lost pane. The hands of the clock that watches over the town are missing. The conversation, if one listens, seems to center around rumors of dark little creatures coming out at night to wreak mischief on the townsfolk. The streets come alive with noise and clamor, they claim, though the streets themselves look empty. Unless, some whisper, you happen to have a view of a street lamp. Then the monsters were visible.
The other talk of the town is a strange, elaborately carved stone door, found a few miles down the shore in cliffs that were being excavated for further building. No one has been able to gain entry. Funny how it seems like the nighttime disturbances and the discovery of the door in the cliffs seem to coincide...
At night, shadow gremlins are stealing into town at night to cause teenage vandal style damage. This all started when a door was discovered in the cliffs a few miles down the shore. The door is easy to find, just a quick cart ride down the coast, and almost anyone will be glad to take characters down to see it. Set into the cliff face and carved of the same stone, the elaborate serpentine carvings are unlike anything else local. Four crystals are set into the frame of the door, two on each side, and a large inscription above the door reads "By blessing of the Four Brothers gain entry". Above each crystal is a much smaller inscription. 'He That Always Hungers', 'He That Runs Without Stopping', 'He That Stands Strong', and 'He That Sings".
All kinds of basic farming and fishing town food! Meat, fruits, veggies, herbs, candy...plenty of recognizable Earth stuff, even the meat. Beef, chicken, pork, mutton, etc. If you can reasonably find it at a Farmer's Market, you can find it in Saman.
Also clothing of the Fantasy RPG variety, jewelry, alcohol, toiletries, the sort of things normally found in a bustling fantasy-based trading town. No magical items, but it's possible to find crystals and stones that have the power to hold small magic and spells within them.
Saman is on a coastal peninsula, so mostly ocean. There are cliffs along the entire coast, with farmland and sparse forest between the mainland and the town itself. The mainland is more than five miles away.
The Mayor, Innkeeper, Tavern Keeper, and Master Merchant, all who will explain the problem with the vandalism and the mystery of the door if spoken with. The people of Saman are normal humans, and overall friendly people who are happy to chat casually with visitors. But all seem to emphasize trying to sell something, no matter what they're asked about. All interaction can be handwaved.
So can we get in that door somehow?
Yup! It will require teamwork, but it's very much doable. And worth it!
How?
Your characters get to figure it out! Just PM me with what they're trying and I'll let you know how it goes!
So once one group gets it open, is that it?
Nope! More than one group can complete the puzzle and get inside the door! There's no special prize or anything for being first, and the door closes itself as soon as a group goes inside. More than one group can participate!
How do we get groups? Can my character do it alone?
Your character can try to open the door alone, but will likely be very unsuccessful. As for groups, that's up to you! Feel free to comment on the post to set up small groups!
Can the gremlins be fought?
They can indeed! They're susceptible to magic and weapons, and not very tough. If attacked, they'll fight back by slinging mud and throwing stones and shrieking.
What do they look like, exactly?
Like gremlins from the movie of the same name, but entirely made of shadow.
What will the locals take as money?
If you can convince them it has value, they'll be willing to trade for it. Even a bit of work is worth something!
Which canon is this again?
This is Plank, the canon world of Lost Odyssey, Ming's world.
When is this happening, in the canon timeline?
A good century before the events of the game. That's why magical items aren't available, it's before the Magic Industrial Revolution.
How long does this plot run for?
3 IC days should be enough! Day 280 to Day 282!
Is this really the whole FAQ?
Yeah, I'm not very good at these. Ask all questions that I am sure you have here!
no subject
Awww girlfriend presents! Girlfriend presents are the best.There's definitely no shortage of things they can do and acquire and so forth in this place. XDno subject
Their first. Although Zoey won't think of them as such. XDAdventure times!no subject
One of these days, Zoey, you will use the G-word! XDYessssss!