shadowmods: (Default)
Shadow Mods ([personal profile] shadowmods) wrote in [community profile] outofshadows2013-01-21 12:01 pm

Chat Discussion

Hey guys.

So, we had a great idea for a blast chat awhile ago but it was difficult for people to get on and the game was smaller then and anyway, it didn't pan out.

But! Several people have expressed an interest in getting a regular chatroom set up. Having been in games that have active chats before, I definitely think it can not only be a great way to get to know fellow players but to hash out plots and get logs going with people.

Plus, it's a great place to makea lot of "that's what she said" jokes.

Anyway, it would obviously be optional but I'm going to look at getting one set up. Just wanted to ask if people had any preferences? We've mostly discussed AIM or IRC in the past, but if anyone else has any other ideas, I'm all ears!
hypospraying: (Default)

[personal profile] hypospraying 2013-01-21 05:25 pm (UTC)(link)
Meh, I prefer Plurk because it's easier to look back at what you missed, even if the conversation is ongoing. You just open the link in a new tab. With chat rooms, if I step away for a minute, I could miss a lot and scrolling back is hard when people keep talking.

I think the OOC comm works fine for plotting. And anything planned over chat would have to be brought to the OOC comm anyway, right?
happytobleed: (Default)

[personal profile] happytobleed 2013-01-21 11:59 pm (UTC)(link)
I agree. I like being able to glance at what I missed easily.