shadowmods: (Default)
Shadow Mods ([personal profile] shadowmods) wrote in [community profile] outofshadows2013-01-21 12:01 pm

Chat Discussion

Hey guys.

So, we had a great idea for a blast chat awhile ago but it was difficult for people to get on and the game was smaller then and anyway, it didn't pan out.

But! Several people have expressed an interest in getting a regular chatroom set up. Having been in games that have active chats before, I definitely think it can not only be a great way to get to know fellow players but to hash out plots and get logs going with people.

Plus, it's a great place to makea lot of "that's what she said" jokes.

Anyway, it would obviously be optional but I'm going to look at getting one set up. Just wanted to ask if people had any preferences? We've mostly discussed AIM or IRC in the past, but if anyone else has any other ideas, I'm all ears!
ka_mai: (sunny smile)

[personal profile] ka_mai 2013-01-21 05:07 pm (UTC)(link)
I can't really add preferences or anything as my computer can't handle any sort of messenger clients anyway, but I did want to second that game chats can be absolutely awesome and a great way to really get to know one another and do big group planning much, much easier!

I hope it works out!
im_apimp: (Default)

THIS IS EMILY, SHE IS LAZY.

[personal profile] im_apimp 2013-01-21 05:09 pm (UTC)(link)
I'm not normally a fan of chatrooms as I tend to get super lost in them with too many people talking at once, and I'm a bit of a space case, but I do agree that once in a while they're fun to have.

And if we were to have one I prefer AIM over IRC but I can work with both.
bravetemeraire: (Default)

Re: THIS IS EMILY, SHE IS LAZY.

[personal profile] bravetemeraire 2013-01-21 05:16 pm (UTC)(link)
Seconding the not really a fan of them being a regular thing. I either miss EVERYTHING and can't keep up with current plots because they're not being discussed somewhere you can just go and read, or I get addicted and become That Person who never logs out.

But as an occasional event, they're awesome. AIM please.
peacekeeperavox: (Default)

And that was Hats,

[personal profile] peacekeeperavox 2013-01-21 05:17 pm (UTC)(link)
also being lazy.
hypospraying: (Default)

[personal profile] hypospraying 2013-01-21 05:25 pm (UTC)(link)
Meh, I prefer Plurk because it's easier to look back at what you missed, even if the conversation is ongoing. You just open the link in a new tab. With chat rooms, if I step away for a minute, I could miss a lot and scrolling back is hard when people keep talking.

I think the OOC comm works fine for plotting. And anything planned over chat would have to be brought to the OOC comm anyway, right?
happytobleed: (Default)

[personal profile] happytobleed 2013-01-21 11:59 pm (UTC)(link)
I agree. I like being able to glance at what I missed easily.
abetterhappyending: (Default)

[personal profile] abetterhappyending 2013-01-22 02:43 pm (UTC)(link)
I agree with what other people are saying. For day-to-day stuff I find plurk a lot more convenient, and for getting stuff started, OOC comm is the standard. However, for really big events that require a large group together, maybe setting up a chat to be used by players/mods when convenient instead of everyday would be handy? Just another venue for communication.

In which case, I'd definitely vote AIM. :)