neongirl: (hah yeah)
Abigail "Fetch" Walker ([personal profile] neongirl) wrote in [community profile] outofshadows2015-02-13 04:47 pm

Guess who's back!

 Hello again everyone! This is Meg, returning like I'd promised I would, bringing with me this lovely muse from the inFAMOUS series; Abigail Walker! Now, her friends and enemies call her Fetch, so this is what she'll be asking everyone to call her. 

Some fact's about our newest member of the ship:

Fetch is a Conduit, a sub-species of human that can manipulate and use energy and matter, sorta like mutants in X-Men. Her ability is called Neon, since that's the element she has control over. She can do lots of stuff with this, which I have listed on her journal. I've nerfed and removed one or two of her attacks since they're over kill for the game. 

This is all shamelessly copied from my revision session: 

With all the power ups unlocked, it takes an extremely long time for Fetch to run out of energy. So what I would say for this game is that she doesn't need to absorb neon for her core set of powers, which are the Light Dash (running), thrusters, and neon bolts (which you do need to absorb neon to recharge, but it takes so long to drain it doesn't matter.), and missiles (which I would only ever give her once in awhile). Since neon is one of the trace gases in our atmosphere and assuming it's the same for in-game, she can slowly recharge through that. I'll nix the Neon Singularity attack since that's overkill for the game setting. We can say that was held back when she arrived. 

Neon absorption through signs is will only be used in game and very, very quick recovery and maybe a hyper charge. Otherwise she still heals fast, but not instantaneous like in the game.


She's also just escaped from a government controlled prison for Conduits, where she was trained to kill, so there's that lol. 


It's great to be back and I can't wait to get tagging again!