Plotting for a Physical Changes event
Jul. 8th, 2013 05:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hey everyone! So once upon a time I had a silly little idea. Seeing as how my PB for Christine here used to have red hair, I wanted to create a situation where her hair turned red overnight. But that was all I had, really. I couldn't think of what to do beyond have her and others react to that.
So then I figured this should be opened up to the rest of the player base as a player plot! Here's my idea: Your character opens one of the Temple doors to discover a garden. It's crammed full of every size, shape, and color of flower imaginable. Now if your character is the type to stop and smell a flower, that's all it takes. Your character will inhale pollen and be affected. If they aren't flower smellers, just touching the flower's petals or stem will do.
How are they affected? By having something about their physical body change. They'll have blue hair, green skin, fins instead of feet, spikes along their spine (or as the lovely Cat suggested: burp bubbles or fart rainbows). The only caveat is that these changes don't happen immediately. It takes overnight so that the next morning there is something different. This will stop characters from knowing immediately that the flowers did it.
So then we can have fun with it! Link pics, upload icons/put icons in your comments with their new look (I know I will be), or just go to town describing them. You can have your character sniff/touch multiple flowers and have multiple changes to themselves. As for how it ends, I'm thinking to make it easy, there's a flower that will change everything back to the "default setting" so to speak. It would be a plain, small flower hidden somewhere in the garden that would reverse the changes immediately. You can play it out as long as you like. For me, I think it'll only be a few days since this game runs on 3:1 time, but whoever discovers the flower that'll set things right first can alert the others and your character can touch it whenever. If they want to change back, that is. ;)
Anyway, I figure we could start on Day 158 (that's this Saturday) to give you guys time to bounce around ideas? Sound good?
So then I figured this should be opened up to the rest of the player base as a player plot! Here's my idea: Your character opens one of the Temple doors to discover a garden. It's crammed full of every size, shape, and color of flower imaginable. Now if your character is the type to stop and smell a flower, that's all it takes. Your character will inhale pollen and be affected. If they aren't flower smellers, just touching the flower's petals or stem will do.
How are they affected? By having something about their physical body change. They'll have blue hair, green skin, fins instead of feet, spikes along their spine (or as the lovely Cat suggested: burp bubbles or fart rainbows). The only caveat is that these changes don't happen immediately. It takes overnight so that the next morning there is something different. This will stop characters from knowing immediately that the flowers did it.
So then we can have fun with it! Link pics, upload icons/put icons in your comments with their new look (I know I will be), or just go to town describing them. You can have your character sniff/touch multiple flowers and have multiple changes to themselves. As for how it ends, I'm thinking to make it easy, there's a flower that will change everything back to the "default setting" so to speak. It would be a plain, small flower hidden somewhere in the garden that would reverse the changes immediately. You can play it out as long as you like. For me, I think it'll only be a few days since this game runs on 3:1 time, but whoever discovers the flower that'll set things right first can alert the others and your character can touch it whenever. If they want to change back, that is. ;)
Anyway, I figure we could start on Day 158 (that's this Saturday) to give you guys time to bounce around ideas? Sound good?