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[personal profile] shadowmods
As the dust begins to settle from the foul (fowl?) situation caused by the Cuccos, some new faces are going to be popping up in Mannaz Hall. On Day 384, a team of scientists will arrive, claiming to have been sent by Mithos. Whether this gesture is due to the things the candidates said to him, or to the fact that the servants complained about picking feathers out of the tapestries is unclear. But what is clear is that their objective is to try to fix the Grasp.

Of course, nothing goes as planned in this game. And the scientists lack the mad spark of genius that Skokan possessed. So in their efforts to do some repair work…they’ll be causing something curious to happen.

The multiverse is occasionally a redundant place. Certain faces seem to be repeated over and over again. And in trying to fix the Grasp, the scientists will accidentally cause some of these repeated faces to be superimposed onto the candidates.

What does this mean? Stepping away from the poetic language of plotting, it means it’s time to focus a little on your character’s PB. On Day 384, candidates may find their bodies possessed by other characters from the multiverse who share their face. For example, let’s say someone plays Barney from How I Met Your Mother. Barney is played by Neil Patrick Harris. Neil Patrick Harris also played Doctor Horrible from Doctor Horrible’s Sing-Along-Blog. On Day 384, if Barney’s player opts into the plot, then Barney’s body will be temporarily taken over by Doctor Horrible.

The effects of the botched repair work will last two days in game, Days 384-385 (May 19-24). The Nysgod scientists will quickly realize their error and reverse it in that time.

And, of course, no complicated plot is complete without some FAQs…

We all have a face that we hide away forever… )
hylian_hero: (Amused)
[personal profile] hylian_hero
Reading is harmless right? Well, it is if you actually know how to read. And if you don't pick up restricted books. On day 380 Link will be making his way to the library. It's more of a mistake than anything; those hallways are tricksy! Once there, he'll wander a bit, eventually finding his way on the wrong side of the Restricted barrier. He'll pick out a beautiful looking book, open it up, and Cuccos will stream out - finding various places of Mannez hall to inhabit.

Which will of course will cause problems. Some of these Cuccos are quite harmless. Some of them are vengeful and will attack anything that moves. Oddest of all, you may or may not become a chicken yourself! One minute happily eating lunch and the next minute running around, clucking! Don't worry, it won't last too long.

What are Cuccos?
Cuccos are simply chickens that exist in most Legend of Zelda games.

Great. So we just have chickens everywhere?
Well not exactly. See, Cuccos have two settings.

1) In most Zelda games, if you attack a cucco long enough, it'll go into a rage, call all of its cucco friends, and attack you until you die. Or walk through a door.

2) In Twilight Princess, the game my Link is specifically from, if you attack a cucco enough, you turn into a cucco.

But my character's not really the type to just attack chickens. Plus he/she doesn't have a sword/hammer/hookshot/bow and arrow/etc.
For the purpose of this plot, when Link opens the book, one of three things can happen.
Perfectly ordinary, harmless cuccos appear around you.
Vengeful cuccos appear near you. And then start attacking the minute they see you.
You turn into a cucco.

How do I stop a band of vengeful cuccos?
Run. And go through the next door you can find. They're vengeful, but stupid. They'll forget you exist when you come back out.

What about being a chicken?
This is also temporary. You can make it last as long or as short as you want up to one full IC day. Perhaps you're running around as a cucco and turn back human just as someone rounds the corner. Or maybe you're stuck as a chicken all day long. Or perhaps you change back and forth multiple times a day. You will retain all clothing when you become human again.

Can my character talk while a chicken?
They can talk chicken! Only clucks and squawks. People in regular form will not understand them.

Do I get to keep any of my powers as a chicken?
Nope. Chickens pretty much run around clucking and scratching. As I said, you'll only stay a chicken for as long as you like up to one IC day.

How long will this plot last?
For one IC day.

I have more questions!!!
Ask away. I'm happy to reply.
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[personal profile] solus_unus
Hello, players! My name is Lily, for those who don’t know, and I’m here to kick off the New Year with news of your first docking event for 2015 that is set to start on January 13th and last until the 24th (Day 341-344). I am super excited about it and hope you will be, too. So let’s get on with it, shall we?

In the early morning hours on Day 341, the Egime will touch down in Aspasia and remain until Day 344. As the gang plank lowers, candidates are met with a view that will no doubt take their breath away when they realise that this is no modern city, but one set so far back in time that it can only be read about it in books.

Though smaller in comparison to some of the other cities within the region, Aspasia is quickly growing to be the primary hub for all trade with its quick access to the Demitria Sea, as well as the rest of the country inland. Spices, textiles, animals, pottery, literature can all be found easily and in abundance throughout the city in various markets and temples.

While it seems Aspasia is happy and content, it mourns the passing of their King, Bion the Great. In his death, the citizens celebrate his life, and their freedom because of him with a month long festival in his honor that sounds throughout day and night in the various streets, temples and squares. Yet, there seems to be even more troubling the citizens and that is the fear of impending war. If asked, the Aspasian’s will be forthright with their fears of their beloved city being captured by the power hungry Golgotha empire who will convert and/or destroy the Aspasian’s; their culture and tradition exchanged in favor of their own. They know that those who resist will be enslaved, or killed and they know it will be a war that they will lose now that Bion is gone and has left no heir to the throne. They fear their army - less by more than half of Golgotha’s - will be forced into submission.

They are too vulnerable now without their king. But, they know they must fight.

Now they are curious if the arrival of the Egime is a gift from the heavens above and their deceased King to aid in their victory.

Will you let it fall into Golgotha’s hands? Or will you help Aspasia keep control of their beloved city?

FAQ this way! )
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[personal profile] shadowmods
Hi, players. December is generally a pretty busy month for people, so this month, we’ll be having a relatively low-key, longer-than-usual metaplot event. Please read the entire post, however, as there are two optional sign-ups involved. The morning of Day 329 (December 8-10), the Egime is going to touch down. Every Net Box in the state rooms will spring to life, the usual handwritten note on the screen:

Welcome to Shaldani. We’ll be here for five days. DO NOT enter any building other than the castle.

The gangplank will open, leading the candidates out to a field, just beside a beautiful castle. Unfortunately, it looks like Shaldani has seen better days. The landscape around the castle is decidedly ragged. Dead grass crunches beneath characters’ feet. And most of the trees appear to be dead as well, bare branches cutting up through the sky like something out of a Tim Burton movie. There’s a lot of rubble around, broken wagon wheels and makeshift graves. Something terrible clearly happened here. Of course, there are other buildings within the five-mile radius of the Egime. And really, are PCs all that cooperative? NOPE! There will be several places that the candidates can visit over the course of the five days:

Fun fact! I still always have to look up the coding for a cut! I suck! )
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[personal profile] shadowmods


As some of you may have noticed on the log comm, everyone's (?) favorite (?) mad scientist is running loose on the Egime. For those of you who are newer to our community, Casey was one of two humans original assigned to act as a liaison between the candidates and the Nysgods. She was left behind when the game moved from Gebo to the Wyld and hasn't been seen since, other than a strange network post.

Something isn't right with our girl. But if I told you what it was, there would be no point in this thing we do called "role play." This is part of the metaplot, so feel free to do some snooping. To mix things up (and for the sake of mod sanity), however, I'm going to lay down a few ground rules for tagging into Casey's log. Please read these over BEFORE you tag in, and feel free to ask any questions you may have.

Players may tag Casey in groups of two or more. There will be no single, one-on-one interactions with her. If you tag in solo, without a group, Casey will not reply. Your group can be as large as you want, but it must have a minimum of two characters. Also, for added fun, groups must represent at least two canons.
Bogus Group: Bruce Banner and Tony Stark (they're in the same canon)

Awesome Group: Bruce Banner and Bruce Wayne (they come from different canons)

Another Awesome Group: Bruce Banner, Bruce Wayne, and Tony Stark (at least two canons are represented here)

Still with me so far? Good!

Now, to keep things organized, the first person to tag in for a group should put character names in the subject of the tag. So, let's say our friends the Bruces are going to tag Casey. Bruce Banner goes first. In his tag, he writes "Bruce Banner and Bruce Wayne" in the subject line. After he posts, Bruce Wayne goes next. THEN Casey will join them.

Those are the rules for this particular surprise event. Feel free to look for threadmates by using this post as a plotting post, or else feel free to connect with fellow players by social media or PM. Threading with new characters is, as always, highly encouraged.

Finally, a few things to note about Casey's log:

1. Casey is not wearing her earpiece; only one PC actually speaks Casey's native language and I play her (mwahaha), but this doesn't mean you won't be able to communicate! You still have YOUR earpieces, after all.
2. There is a lot of metaplot in this scene, but you don't need to be interested in metaplot to play.
3. Any characters attempting to use special abilities on Casey should contact me BEFORE the attempt, so I can tell you what happens or if it's even possible.
4. Casey's going to come off erratic and strange; the thread may be long or it may be short; it will probably be frustrating. Please understand that whatever the result, it has nothing to do with how I feel about you or your characters IC or OOC. I'm just playing the character in her current state of mind.

Leave questions in the appropriate subthread below. Otherwise, game on!
mini_dean: (Other - No manners / troll  OOC)
[personal profile] mini_dean
So since I'm slow, I wanted to figure out how the meeting ends. Mainly because Ben isn't really wrapping up that meeting until they have some kind of group of people to work to represent the set of candidates to work together to try and come up with some basic rules and system of dealing with problems.

Right now from OOC I know we have the following who want involved IC. I think 3 people each group works to make sure equal balance, and yet gives an uneven number so there are no "ties"

Humans: Ben, Bert, Jane

Non-Humans/Vampires: Dorian, Charlotte, Erik

Wizards: Draco, Tara, Glinda


This would be in place before Natasha and Nott's incidents but we can hand-wave growing pains if it's too far past those incidents to get the group involved.

If you're interested in being involved in this plot that will become a constant IC responsibility, please let me know. Thanks!
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[personal profile] shadowmods
In the wee, small hours of the morning on Day 287, the Egime lands with a soft thud. This is quickly followed by the gently rocking motion of waves, signaling that the ship has touched down in water. But not just any water. The Egime has landed at the port of a sprawling town known as An-Teng. It's a beautiful village, with technology on par with medieval India. The climate, too, is comparable. It's hot and humid, just shy of being oppressive.

The town is filled with shops and markets, selling a variety of items, largely luxury. Besides clothing and jewels and spices, there are plenty of brothels. Beautiful men and women stand in the open entryways, dressed in scraps of silk that barely cover them up. Actually, the entire population seems scantily clad, even those who aren't trying to sell themselves. As it happens, the Egime has docked during a festival season known as "Calibration." Ask any passerby and she'll tell you that Calibration is the time when the gods partake in a twelve-day feast. The natural order of things is skewed, the walls between the spirit realm and the realm of the living thinner than usual. It's not a safe time to travel, so all foreigners are welcomed with open arms and there's dancing and music everywhere.

And what party would be complete without ample amounts of alcohol? In fact, a local tavern, called Garnet Dawn, is offering free drinks to everyone. But, of course, since it's Calibration, these drinks will have some unusual effects on any candidates who decide to partake:
Mother's Milk is a warm, spiced drink resembling chai tea. It's spiked however, laced with some strange kind of brandy that no candidates are familiar with. Drinking this beverage puts a candidate into a deep, deep sleep, about five minutes after the first sip. The sleep is so profound that one's heart beats only once a minute and someone can easily be mistaken for dead. During this time, body and soul are parted, and the unfortunate candidate will find themselves walking around like a ghost. No one will be able to see them, save for others who have had a drink of Mother's Milk. The effects will last approximately twenty four hours.

Melted Amber tastes suspiciously like rum. In fact, it might just be rum, although there's an unusually salty aftertaste to it. Drinking this beverage connects people to the spirit realm in a unique way. Twenty four hours following their first sip, the candidates who drink Melted Amber will find that they're being followed by what looks like the ghost of someone who they knew, who died. The ghost will be completely silent, although it may make gestures or mouth a few words. And the emotional state of this ghost will resemble the emotional state of the person before they died, at least in the drinker's mind.

Gilded Lily is a sophisticated red wine, with just a hint of pear to it. A sip of Gilded Lily and candidates will find themselves thrown into a religious fervor. Whatever they believe in, they will feel the need to preach, celebrate, and worship in their own, given way. Perhaps they feel they've too-long ignored their religious inclinations and want to repent. Perhaps they'll want to celebrate all of their favorite holidays at once. Or maybe they'll just decide that the chosen o hymns of their religion are the most beautiful songs in the world and ought to be shared with anyone and everyone. Again, this will last only twenty four hours.

In addition to the alcoholic fun times, there will be several NPCs for candidates to interact with. Among others, they can chat with a merchant, a barkeep at the Garnet Dawn, or an errant Nysgod (what, you thought they were history?) during the visit to An-Teng. Watch the comms for these opportunities.

At the end of Day 289, the Egime will depart, pulling all the candidates along with it. As always, any weapons obtained during their stay will vanish.

And now, for everyone's favorite: FAQs!

What kind of items can I buy/steal/barter in this place?
An-Teng is primarily a port of luxury, selling fine but largely unessential products. Use medieval India as a basis for comparison. Goods include fine silks, spices, jewelry, linen, and other types of decoration. There is plenty of food available, most of it being sold cheap in taverns or market stalls. You can also purchase an evening with an attractive boy or girl, but you do run the risk of catching syphilis (I will leave it to individual players to decide on that one). You won't find a lot of books, farming equipment, or educational tools in the area. And most of the weapons being sold are largely decorative and not very useful. As for medical supplies, what An-Teng has to offer is fairly rudimentary. The population, it seems, relies heavily on magic for their healing. There are a few Viagra-type potions available, though. Just saying...

Hey! Hey! You said "steal!" Can I steal stuff?
Since the event is taking place during Calibration, it is possible to steal small trinkets here and there. Only little things you can fit in the palm of your hand, however.
Speaking of Calibration, I'm familiar with Exalted and this sounds weird...
Exalted is a very complicated system. I have simplified it for the purposes of this event. And for those of you who have no idea what I'm talking about, don't worry about it.

How do I interact with the NPCs?
Watch the comms. They will have their own posts. The NPCs will be played by Wizera and Arma. We're only human, so please be patient with us if we're a little slow.

Will there be metaplot involved with this plot?
You betcha. But, as always, participation in the metaplot is largely optional. For that matter, participation in the drinking is entirely optional.

Can my character find out what the alcohol does before taking a swig?
Only if they chat with the barkeep. Otherwise, they're drinking blind and will suffer the consequences unknowingly.

Okay, so, my character drinks Mother's Milk and has an out-of-body experience. That means no one can see them?
No people who are awake. But other victims of Mother's Milk can see each other. And yes, if they want to go into one of the brothels and watch things, no one will ever know. But they absolutely cannot communicate in any way with anyone else. No writing things out in sand, no blood messages on the walls. They are as intangible as they are invisible, except to each other.

Can they use this out of body experience to go through the hull of the ship and up to the sealed decks?
Nope. Attempting to do so will result in an experience, similar to what happened to Tara, but without the voice.

All right. Let's say my character drinks the Melted Amber and sees dead people. Can other people see these dead people?
By and large, no one else can see the ghost haunting the drinker except for the drinker. There is one exception. If the person who drank the Melted Amber shares a bodily fluid with another person (through blood drinking, sex, or a super messy kiss) then the other person will be able to see the ghost as well. If a bunch of people are all drinking together, however, they will each get their own, unique ghost. And will not be able to see anyone else's ghost.

About these ghosts...who can they be?
They can be anyone the drinker knows or knew who died. This also includes people who died and were revived or died and came back as a vampire/zombie/whatever. They will see that person at the exact moment of their death, however. Not as they are presently, if they're alive. I'm also going to rule that a ghost cannot be any active PCs in game.

Okay, let's talk about the Gilded Lily. I'm not sure how to interpret that effect.
The explanation was left intentionally broad. You can interpret it as you like. One person might insist that they drop everything and celebrate Christmas (presents for everyone!) while another person will run around, trying to convert everyone to the ancient Mayan religion. Please be sensitive to your fellow players, and mark things with trigger warnings as necessary.

Can my character experience more than one alcoholic effect?
At the same time? No. But since each only lasts 24 hours, feel free to go back for seconds or thirds, if you so desire.

How do sunlight rules work for vampires in this setting?
Although there will be sunrise and sunset, the sun in the world of An-Teng works very differently from the sun of Earth-fame. In fact, it's a sentient god. Therefore, sunlight rules will not apply for vampires. Feel free to go get a tan.

Yo, dawg. I have more questions and you better have more answers.
Ask them here, in the thread that's conveniently labeled "Questions." Please, please, please do not ask them on plurk.

Feel free to use this post for plotting!
shadowmods: (Default)
[personal profile] shadowmods
Just creating a public place where players can ask questions about the ship and see the responses that others get. Feel free to ask anything you like, but be warned, the answer may end up being "Do it IC and I'll tell you what happens."

I would also like to clarify a question that's been brought to me a few times, just in case anyone didn't see the answer:

Regarding property damage to the meadow, it is players' choice how much their individual homes get damaged, however, Claire (Glinda-mun) has been given final say over the castle and has ruled that it is still intact.
alphaophiuchi: (Default)
[personal profile] alphaophiuchi
Apparently Draco hadn't gotten the idea after the explosion went awry. Maybe it's because this method is considerably more gentle.

Regardless, as of day 266, Draco and Tara will be taking up their idea for how to potentially get out of the Wyld: to speak directly with it. If you can't blow a hole in it, maybe it really is sentient and has the option to be communicated with. It couldn't hurt, right? Right.

Well, mostly. It's certainly not a massive swarm of bees, and that's definitely a plus.

Unfortunately, it's more of an airborne illness that sets in over a series of days. The bonus is that if infected candidates pay enough attention, they'll realise that they actually are communing with the Wyld, in a way. It's just not the way they intended.

The first day is subtle: victims will suffer from irritability, hot flashes, and extreme itchiness. Extreme itchiness. In some cases, victims may actually begin to scratch themselves bloody.

The second day, and the second stage, is a bit more intense: victims will find themselves muttering 'It's killing me. Too much energy. It's killing me' under their breath without understanding why. Irritability increases, and victims are prone for violence without warning.

The third day and final stage is the worst: the skin of the victims begins to transform into a rough, bark-like surface. Their blood turns green, and leaves can be seen growing beneath the surface of their skin. Naturally, this hurts like hell. During this stage, victims will also begin to inexplicably attack the Grasp, to no avail. The barrier will continue to hold, thus continuing to throw victims back the cursory few feet, possibly to the point that they find themselves getting injured from the attempts. This will continue until the victims are cured, or are knocked unconscious and left to their symptoms.

There is, of course, a cure. Anyone who goes into the rainforest any time after the illness starts to set in will start to notice these large fuchsia flowers blooming up, and anyone who takes a closer look at them will find a powder contained around the base of the pistil (that's the middle part) that can easily be harvested. However, it takes until the second day before the flowers are big enough to harvest. Still, wonder what might happen if you got one of the victims to inhale it.

EDIT
In addition, some characters may notice that the rock holding the Grasp has...moved somewhat. Like the grass around it has been slightly displaced. This is because Draco's actually lifted the entire rock up with his magic, decided it was too much work to carry anywhere else, and set it back down right where it was. This has been previously discussed with the mods.

This is a player-run plot, running with mod team permission.

FAQ
Read more... )

If you have any other questions, please feel free to ask! Also, feel free to use this post as a plotting post.
alphaophiuchi: (Default)
[personal profile] alphaophiuchi
As of day 261, the odd team of Draco Malfoy, Anakin Skywalker, and Boyd Crowder will have created something of an explosive device with the intention of flinging it up into the sky and detonating it in hopes of 'making some noise' and breaking through the barrier between the Wyld and Niflheim at least temporarily. After all, wasn't that part of the reason they couldn't use the earpieces to get word out that they were stuck?

Maybe. Maybe not.

At any rate, the Wyld is already known to not take terribly well to things, especially when they might be perceived as a threat. Surely everyone remembers the storm in response to the magic use! This is much of the same, more of the Wyld responding to a threat before it gets out of hand. And while the use of too much magic might not be an immediate threat, a explosive device definitely is.

That's why, not moments after the explosion goes off, a rather large swarm of bees will come down from the direction of the rainforest, and drop down on whatever candidates they may find. They don't distinguish between those who participated and those who didn't, but there is one silver lining to it: they only affect those outside in the Meadow at the time of the explosion, mid-day on day 261. Anyone who gets stung by these bees will fall asleep immediately, right where they are, and dream of home. People can also get caught in dreams together, and as in most dreams, nothing will seem amiss - you don't usually notice weird things in dreams until you wake up, after all. Why should you notice that your friend is home with you? That's perfectly normal!

It'll be up to your fellow PCs to analyse the bees, which will drop dead after stinging someone, and maybe find a cure to wake people up again. Should anyone take a look at them, they'll find a particularly interesting neurotoxin causing the sudden sleepiness. There's a good chance that an antidote can be made from what's available in the Wyld, but they will wake up sooner or later. Just give it a day or so.

This is a player-run plot, running with mod team permission.

FAQs under the cut )

If you have any other questions, please feel free to ask! Also, please use this post as a plotting post!
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[personal profile] shadowmods
While Hesiod and many other Nysgods would like to believe that they are the only race in the Known Worlds who know of and access the Wyld, this is hardly the case. In fact, as it turns out, the Wyld is also the mating ground for several demonoid species. And guess what time of the year it is!

Starting on Day 252, the candidates may begin to notice strange music in the air. Some of it is flute, some of it is wordless vocals. Anyone who investigates may find themselves led to small ponds in the forest, damp crevices in the mountains, or the farthest corners of the beach, underneath rock overhangs. There, they will see a strange and beautiful race of demons. These are Alastrians. Built like slender humanoids, they have pale, green skin, the color of mint toothpaste. Although they are largely androgynous, the females have breasts. Both males and females wear their hair incredibly long and the colors come in a wide range of pastels, seemingly at random. As far as clothing is concerned, they seem to favor skintight bodysocks in dark, earthy tones. The careful observer might notice that Alastrians have retractable claws and wings, both black.

Observers will need to be careful. Although anyone can, from afar, spot the demons, paired off two-by-two, holding hands and touching their heads together as a white light passes between them, anyone who gets too close will be detected. Alastrians have noses like bloodhounds and the second they smell outsiders, they will scamper off, too fast to be caught.

In their flight, the Alastrians' hair may happen to catch on some stones or branches. The hair is beautiful and wispy, no matter the color. It also happens to be a fantastic conductor of power. In the Harry Potter world, Alastrian hair might serve as a remarkable wand core. In the Wyld, however, it will cause a bit of a different problem.

Should two characters happen to touch a piece of Alastrian hair at the same time, that hair is going to do exactly what it's supposed to do: Conduct power. Thanks to the Wyld, this will result in the two characters being thrown apart and knocked unconscious by a wave of power. When they wake up, they will not remember the last ten minutes. But that probably won't be their biggest concern because they will have switched species. The swap will last for two IC days, after which, the Wyld will set things right again, knocking them both unconscious and allowing them to wake up as themselves again.

And now for some FAQs...

Do I have to participate in this plot? I don't really like it.
Participation is entirely optional, as always. We do hope you'll, at least, be willing to interact with some of your swapped friends, though!

Who do I get to swap with?
Anyone you want. Since there was some complaints about the memory plot being too mod-controlled, we're opening this one up to you. You may swap with anyone you wish. Of course, as always, we encourage you to use this plot to make new CR. We're also going to ask that you do not swap with any of your own characters.

Can I swap more than once?
Yes and no. Every swap must run the course of a full two days IC. That said, your character may swap again with someone else after they turn back. The reason why we're instituting ten minutes of amnesia is so that it takes longer for PCs to realize that it's the Alastrian hair that's causing the swapping. By Day 256, the Alastrians will be gone and their hair will gradually drift away. Therefore, you can swap one or two times, as you wish.

So what does this swap entail, exactly?
You and your partner will swap species. This includes everything from powers to appearance. Your character will retain their own memories, however. And just because they have an ability, that doesn't mean they automatically know how to use it!

My character is a human with special abilities. Can they swap with a baseline human?
Yes. For the purpose of this plot, we're going to count mutants, wizards, Jedi, witches, vessels, etc. as separate species from baseline humans. You can negotiate this with your scene partner(s). We trust your judgment when it comes to your own characters and their abilities.

Will our characters remember everything they did during the swap, once it's over?
Yes. Everything but the last ten minutes of their time swapped, just as they won't remember the ten minutes leading up to the swap.

Hey! I'd like to talk to one of those Alastrians. Would it be possible to catch one?
No. It's not possible to catch an Alastrian. However, there are going to be some Alastrian NPCs (lovingly played by Wizera and Arma) who will be available to chat. An open log will go up, probably on Day 253. MCU and Star Wars casts, please be advised, one of the NPCs is going to be PBed by a (green) Natalie Portman. If you wish to avoid dealing with facetwin shenanigans, check in with the mods when the log goes up.

But I voted for the musical plot...
The vote was a very close call. The mods would like to encourage the players who were interested in the musical plot to pursue it. We are willing to help out. It just won't be part of the metaplot, like this one. Talk to each other! The Wyld is a place full of possibilities and we have a lot of magical characters. There is so much room for things to go wrong! In a musical way!

Wizera, you are the worst at FAQs. I still have so many questions!
Feel free to ask them in the appropriate sub-thread below. Otherwise, you are free to use this post as a plotting post.
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[personal profile] shadowmods
The Wyld is a place between worlds, thinner than paper but bigger than the sky. And it's everywhere, worlds constantly brushing up against it, applying pressure, creating friction. It's no wonder, then, that occasionally, something will break. And when it does, what do you get? A Wyld Storm.

Dance before the lightning to music sacred and profane... )
nott_caine: ([Nott] Cutie Pie)
[personal profile] nott_caine
For those who are wary of magic or just want a log cabin, Dorian and Nott are building log cabins. Anyone who wants one, drop a line.

(Edit): The nightclub will be created by one of the mages (thanks Draco), so it will take several ic weeks. I had an idea of (after it being built) a party being thrown in honor of everyone buckling down and settling the area. Would anyone be interested? This is just an idea to see who would be interested in the plot...
itwasrhetorical: (Default)
[personal profile] itwasrhetorical
 Some of our magic user muns have put their heads together and come up with what their characters will be doing to assist.

MING after a short reprieve and time spent planning will be making ten houses. They have one room each and are relatively simple but they're very functional and certainly capable of keeping people warm and safe of an evening. There's nothing inside for the moment other than a stone floor but Ming will offer to add to them on another day when she isn't exhausting her magic. (Ping Faye on plurk @crossthesky if you need more details/plottings)

GLINDA after setting up several protection charms will spend the rest of her evening marking out a large area of grass in the meadow. In the late afternoon a tall thin castle with lots of towers and turrets (but no castle walls it should be noted) will rise up from the grass. And then Glinda will promptly black out from exhausting her magic and using too much of it at once. The castle is bare inside other than the basic structure. But it offers more than enough room for all the candidates to shelter inside if they so wish. (Ping me on plurk @pantiestealer if you need more details/plotting with me!)

MERLIN
will be setting up a never ending table of food and water for the evening inside the main hall of Glinda's ridiculous castle that is available to everyone who might need it. (Ping Spoo on plurk @greenonme if you need more details/plotting with her)

DRACO will be about and looking to help where he can. He'll be helping to re-expand things that have been shrunk. He's do anything and everything that he can to help. (Ping Momo on plurk @comatosebutterfly if you need more details/plotting with her)

Feel free to comment on this in logs/plotting etc. Or catch one of us here if you need us!
hypospraying: (misc ○ disarm)
[personal profile] hypospraying
Hey, everyone! I have a quick little thing to bring to your attention. A couple IC weeks back, Jaan gifted Christine with a whole crate of Saurian brandy. According to Memory Alpha, it's potent stuff, so you can imagine how long it'll take her to get through it all. But since the candidates move around every so often, she doesn't want to be lugging this hefty (albeit generous) gift with her, so she's going to throw a party to get rid of it in one go.

But, oh no, Christine doesn't do her job and is therefore poor. So this is basically a bring your own glasses, food, and other mixers sort of deal. She provides the brandy, your characters bring the snacks, whatever they want to drink out of, and hopefully a few good things to mix with the brandy so they aren't all drinking it straight. Christine will warn people about its potency, but if you want your character to get drunk, it can easily happen! She'll allow the younger candidates to partake, but she'll say she's keeping her eye on their consumption and then will promptly forget to check on them as she gets drunk.

Anyway, I'm not doing a network post for this, but handwaving that she made one. The party will be happening in the common area of Floor 59 of the Men's Barracks (since she lives there and will just drag the crate out there) on the evening of Day 227, so the log for it'll be posted on Friday, February 7th. So have your characters come, make new friends, get sloppy drunk and embarrass themselves, and wake up in the morning with a hangover and possibly with someone they didn't expect in their bed!
shadowmods: (Default)
[personal profile] shadowmods
With the dawn of Day 225 (Thursday, January 30), all of the factories and workshops of Gebo are up and running again. You've never seen the natives happier, in fact. There's definitely a sense of celebration in the air and everyone is whistling while they work. As an extra special treat, some of the more ostentatious luxury goods are going on the line today. The citizens of Gebo are eager to show their gratitude, both to the Seers and the candidates who helped with the repair efforts.

So what does this mean for you? Although the candidates will be returning to their usual jobs (or not), as a token of gratitude, the citizens of Gebo will let each candidate pick one item from the day's surplus of extra special goods. In other words, each candidate will be allow to choose one (1) of the following:

Sleigh Bells: These magical, silver sleigh bells come in sets of two. The two bells are attuned to one another. What does this mean? When one rings, the other always rings. It doesn't matter how far apart they are. One could be in the barracks and another could be in a park. If one rings, the other will immediately ring. Could be useful. Or annoying.

Nanobot Shampoo: Ostensibly, it's a twenty-ounce bottle of shampoo. It's a pearly lavender color and smells faintly of lemon. But there's more to it than meets the eye. A candidate who washes his or her hair with this shampoo is in for a bit of a surprise! After one washing, a person's hair is suddenly filled with nanobots. These nanobots are very, very basic machines that can do one thing and one thing only: Transform the color of your hair. The nanobots will pick up on mental signals from your mind and translate them into hair color. Think "red" and suddenly your hair is red. Think "plaid" and suddenly your hair is plaid. You can do this as many times as you wish! These nanobots cannot be reprogrammed in any way. They'll last about a week in your hair, although they can last indefinitely in the bottle.

Carpet Bag: Cut from a floral, carpet fabric, this bag is about the size of a large purse. On the outside. Not surprisingly, it's bigger on the inside. In fact, it can store up to five times its apparent volume, but there are some catches. You cannot put any living thing in the bag. These are also Nysgod bags of Nysgod magic, which means they'll immediately spit up weapons. And probably burp. The bags cannot be cut or twisted into other shapes. In other words, you're Mary Poppins.

The Game: This deceptively simple game is worn over the eyes and ears, like a pair of glasses. Once activated by a little button on one side, the game generates a holographic field that only the user can see. The rules of the game are fairly simple: The user mentally tries to navigate the red disks into the purple cones. The levels increase in difficulty, with obstacles appearing out of nowhere. When a level is cleared, the player feels intense wave of pleasure that lasts about a minute. How this pleasure manifests itself is up to the individual character. It could be an incredibly pleasant aroma, a strain of music, or sexual satisfaction. The choice is left entirely to the player and it can change each time. (For those of you familiar with the Star Trek: The Next Generation episode, The Game, this is the same game, but without the sexy Ktarian woman using it for mind control. In other words, it's not evil, it's exactly what it's advertised to be.)

Mini Mirror of Erised: This small handmirror seems ordinary at first. Stare into the glass long enough, however, and you'll see your reflection change. You will see yourself as you desire to be. It's basically a smaller version of the Harry Potter mirror of the same name.

Roc's Cape: Cut from a yellowy-gold fabric, the cape is fastened around the neck by a copper clasp, shaped like a Triforce. It falls about midway down the back and really isn't much of a fashion statement. Wearers feel lighter than before, however, an extra spring in their step. They will also realize, very quickly, that they can jump farther than before. They almost seem to glide, up to about fifty feet. They don't fly. What goes up must come down and a fall from up high will hurt. But it's a great way to try base jumping.

Furby: It's a Furby. It's exactly what it sounds like. The Nysgods can't seem to get enough of these. We always knew they were from another planet.

You do not need to post or officially declare which prize your character chooses. The mods will trust everyone to choose one and play with it as they see fit.

And now, for some brief FAQs. Please read these before you begin plotting.

My character didn't help with the repair efforts at all. Do I still get some swag?
You do. The Nysgods of Gebo are far too busy to waste time trying to tell you all apart. And it doesn't matter to them all that much if you get some goodies. It's all excess anyway.

My character is new here! They don't even know what happened! Do they still get free stuff?
Absolutely.

Can I somehow change or reprogram any of the stuff?
The only item that players can reprogram is the Furby. Have fun pranking each other with that. All the other items are a combination of science and magic, throwing kinks at even the greatest of scientific or magical minds. None of the fabric items can be cut. The mirror can be broken. And if it cracks, it will not work any more. The broken shards are just regular, old pieces of glass. The game can also be broken if someone steps on it or throw it into a fire.

Is there going to be anyone on hand to explain how these things work?
Nope! When the swag is handed out, all items will appear fairly normal. Characters can use trial and error and conversation with each other to figure it all out.

Hey! My character went above and beyond the call of duty. Can't he/she get something special?
Glad you asked. Please read this response very carefully. If you feel that your character helped with repairs or medical treatments above and beyond the call of duty, leave a comment to the designated thread below, outlining what your character did. If the mods feel your character's contribution (handwaved or played out, we're going to trust you on this one), we will leave you a comment with a special prize that your character receives. You do not get to choose this prize, however. It is assigned to you. If we feel that your character's contributions weren't "above and beyond," we'll ask you to choose one of the prizes above. Again: If you opt into this, you DO NOT get to pick a prize. It will be assigned from a super-duper top secret mod list of special swag.

What if I end up with a prize I don't like?
Time to start creating new CR and trading with people. The list of prizes has been pre-generated and we will use an RNG system to assign them. It is entirely possible you will get something that is completely useless to your character. Please keep this in mind. A bald character could very much end up with a magical hairbrush.

Hey, can my character pretend they went above and beyond?
Not really. In game, there isn't actually any kind of lottery. The Nysgods are just acknowledging people who helped out big time. Because the mods can't keep track of every single thing that's handwaved or played out, this sign-up and lottery system is just to make life easier for us.

Wait! I still have questions!
Feel free to comment to the post. We are attempting to get away from using plurk to answer mod questions, as players find it convenient to see the answers to their own questions, when someone else asks them. That said, you are welcome to plot both here and on plurk, as you wish.
andthenbriarrose: (I'm wide awake)
[personal profile] andthenbriarrose
Oh hey guys~

Corinne here, who after having buggered off sometime back in October, has finally decided to get herself back into gear and bring back everyone's favorite narcoleptic princess. Great to see you all again! Did you miss me?

I know you did. Don't worry, I'm sure your aim will improve with time.

For those of you that came in during my ridiculously long hiatus, or have had all knowledge of me slip your mind somehow (understandable considering, as stated, it was a really freaking long hiatus)...hi! I'm a Gemini carnivore with a love of books, television, and the internet. My character here is Aurora, from ABC's Once Upon A Time. And also the Disney movie and the fairy tale, sort of. If you're not familiar with the TV series the short version is Aurora is Sleeping Beauty, yes that Sleeping Beauty well technically her mother is the Sleeping Beauty but nvm and as such it's perfectly cool, one might even say encouraged for your character to recognize her from the story or the film since that's part of her canon.

Aurora had a sleeping curse cast on her which she mostly got over...but to explain away her long absence in-game, I've decided to say the poor dear had a relapse. Poking around in one of the libraries in Othala she accidentally stumbled across a book that caused her curse to re-trigger and she fell into a deep sleep from which she could not be awakened. The Nysgods have been watching over her in the infirmary ever since, and moved her to Gebo along with the others. Per mod approval the other candidates have been aware of all this - previous CR mates are welcome to say they've been visiting or worrying about her this whole time. Or not. I leave it to your individual discretion.

This princess doesn't need her true love's kiss though...she's had enough of this malarkey, and is ready to wake herself up. So keep your eyes out for that log.
mini_dean: (Other - No manners / troll  OOC)
[personal profile] mini_dean
Hey guys -

Ben needs to find a muse to help Bert with a project. Since I don't have a lot of the new people in the game on plurk yet, I decided to post the WANTED ad here and give the newcomers a great way to get really involved with the happenings of the game.

In this current thread Ben is bringing up a plot point we never got around to doing back when we were in the temple, and he's going to actively try and find someone new to the candidate pool to help with this.

This is a great way for someone new to the world (new mun/muse or old mun/new muse both) to get a great big download of the entire history of the game since Bert has been in game since the first location. Ben will probably also be chiming in with info for this project, and recruit others who have been in the game since Thuriaz to also chime in.

The hopes for this is to create a Slam Book type item that can be passed around to newcomers with the "history of the game" from the eyes of the PC's.

I'd like to start up this CR which would really involve someone meeting Ben, and organically lead him to be like "hey, you know, if you have time I have something that could help you learn everything you want to know" and go from there.

previous CR with Ben or Bert isn't required as we can start from first meeting.

If you have a muse who arrived while in Gebo, those are the ones Ben is going to be thinking about trying to reach out to (aka people he hasn't met really yet).

If you have a muse who was in the game during Thuriaz or Dagaz - I'll be hitting you all up later with ideas on how you can get involved.

I know it feels I'm leaving out muses who arrived at the temple, but I think story wise you fall into the category that you know most of this already from conversations already, but Ben won't think you have had as much interaction with the Nysgods as the older group does. Therefore there will be a chance for you guys to find out in game and prove him wrong as well.

So everyone can play, just at different points...

Anyway, this is going to be for the secretary part first. If you want to toss your character into this idea, reply here with your name and muse. I'll Random Number Generate to see who gets to eventually be Bert's secretary ;)

Oh, and if you don't have my on plurk, you can add me here
shadowmods: (Default)
[personal profile] shadowmods
Hello, players! There's a new plot about to take place. This plot will be extremely violent and potentially gory, so please keep that in mind as you read on and if you have any problems with anything, understand that participation is entirely optional. You can participate in all, some, or none of the events listed below. In fact, we've broken the plot up into six distinct events, specifically to allow you to opt out of any that are too much.

During the night between Day 216 and Day 217, six characters (Elena, Herc, Dorian, Peeta, Maria, and Draco) will have vivid, terrible nightmares. Specifically, the nightmares described here. (Feel free to either read them or ignore them completely and be surprised. Whatever works best for your playing style!) Over the next two days, something strange is going to happen. The whole plot takes place over six RL days (two game days, 217-218). An event occurs every morning, afternoon, and evening. In other words, one event every RL day, three events over the course of two game days.

The events are as follows... )
shadowmods: (Default)
[personal profile] shadowmods
Hello, players.

The RNG has spoken and the following characters have been chosen to have nightmares:

Maria Collins Carbonell
Dorian Carver
Peeta Mellark
Draco Malfoy
Herc Hansen
Elena Gilbert

The mods are going to ask those chosen to write up a detailed description of a single nightmare your character will have. Please posted it as a comment/reply to this post. We're going to give you a week to do this. Please get your nightmare to us by Tuesday, December 24. (If this is going to be a problem, please let us know!)

Remember, just because you weren't chosen to have a nightmare, that doesn't mean you're not going to be involved in the plot. Far from it. In fact, this plot is going to encompass the entire game. More details will follow.

I would say, "the odds were ever in your favor" but Peeta was one of the chosen few so that would just be tacky

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