Player Plot: Tara's Wyld Ride
May. 25th, 2014 08:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Apparently Draco hadn't gotten the idea after the explosion went awry. Maybe it's because this method is considerably more gentle.
Regardless, as of day 266, Draco and Tara will be taking up their idea for how to potentially get out of the Wyld: to speak directly with it. If you can't blow a hole in it, maybe it really is sentient and has the option to be communicated with. It couldn't hurt, right? Right.
Well, mostly. It's certainly not a massive swarm of bees, and that's definitely a plus.
Unfortunately, it's more of an airborne illness that sets in over a series of days. The bonus is that if infected candidates pay enough attention, they'll realise that they actually are communing with the Wyld, in a way. It's just not the way they intended.
The first day is subtle: victims will suffer from irritability, hot flashes, and extreme itchiness. Extreme itchiness. In some cases, victims may actually begin to scratch themselves bloody.
The second day, and the second stage, is a bit more intense: victims will find themselves muttering 'It's killing me. Too much energy. It's killing me' under their breath without understanding why. Irritability increases, and victims are prone for violence without warning.
The third day and final stage is the worst: the skin of the victims begins to transform into a rough, bark-like surface. Their blood turns green, and leaves can be seen growing beneath the surface of their skin. Naturally, this hurts like hell. During this stage, victims will also begin to inexplicably attack the Grasp, to no avail. The barrier will continue to hold, thus continuing to throw victims back the cursory few feet, possibly to the point that they find themselves getting injured from the attempts. This will continue until the victims are cured, or are knocked unconscious and left to their symptoms.
There is, of course, a cure. Anyone who goes into the rainforest any time after the illness starts to set in will start to notice these large fuchsia flowers blooming up, and anyone who takes a closer look at them will find a powder contained around the base of the pistil (that's the middle part) that can easily be harvested. However, it takes until the second day before the flowers are big enough to harvest. Still, wonder what might happen if you got one of the victims to inhale it.
EDIT
In addition, some characters may notice that the rock holding the Grasp has...moved somewhat. Like the grass around it has been slightly displaced. This is because Draco's actually lifted the entire rock up with his magic, decided it was too much work to carry anywhere else, and set it back down right where it was. This has been previously discussed with the mods.
This is a player-run plot, running with mod team permission.
FAQ
( Read more... )
If you have any other questions, please feel free to ask! Also, feel free to use this post as a plotting post.
Regardless, as of day 266, Draco and Tara will be taking up their idea for how to potentially get out of the Wyld: to speak directly with it. If you can't blow a hole in it, maybe it really is sentient and has the option to be communicated with. It couldn't hurt, right? Right.
Well, mostly. It's certainly not a massive swarm of bees, and that's definitely a plus.
Unfortunately, it's more of an airborne illness that sets in over a series of days. The bonus is that if infected candidates pay enough attention, they'll realise that they actually are communing with the Wyld, in a way. It's just not the way they intended.
The first day is subtle: victims will suffer from irritability, hot flashes, and extreme itchiness. Extreme itchiness. In some cases, victims may actually begin to scratch themselves bloody.
The second day, and the second stage, is a bit more intense: victims will find themselves muttering 'It's killing me. Too much energy. It's killing me' under their breath without understanding why. Irritability increases, and victims are prone for violence without warning.
The third day and final stage is the worst: the skin of the victims begins to transform into a rough, bark-like surface. Their blood turns green, and leaves can be seen growing beneath the surface of their skin. Naturally, this hurts like hell. During this stage, victims will also begin to inexplicably attack the Grasp, to no avail. The barrier will continue to hold, thus continuing to throw victims back the cursory few feet, possibly to the point that they find themselves getting injured from the attempts. This will continue until the victims are cured, or are knocked unconscious and left to their symptoms.
There is, of course, a cure. Anyone who goes into the rainforest any time after the illness starts to set in will start to notice these large fuchsia flowers blooming up, and anyone who takes a closer look at them will find a powder contained around the base of the pistil (that's the middle part) that can easily be harvested. However, it takes until the second day before the flowers are big enough to harvest. Still, wonder what might happen if you got one of the victims to inhale it.
EDIT
In addition, some characters may notice that the rock holding the Grasp has...moved somewhat. Like the grass around it has been slightly displaced. This is because Draco's actually lifted the entire rock up with his magic, decided it was too much work to carry anywhere else, and set it back down right where it was. This has been previously discussed with the mods.
This is a player-run plot, running with mod team permission.
FAQ
( Read more... )
If you have any other questions, please feel free to ask! Also, feel free to use this post as a plotting post.